Weekly Log #4 – Changes and indecisions

Past weeks I could’t do much on my studies and developments on game dev. I had some big changes on my short-term life plan and, therefore, I had to think what to do with this. One of these changes includes how I am going to dedicate my free time – what I’m going to learn? – and how I am going to make my game programming portfolio.

First of all, I’m reading the book Game Engine Architecture and I hope to write my own engine and practice my C++ following this. However, this isn’t much for a programming portfolio, I also want to show that I know how to implement gameplay elements, quest systems, loots, inventory, stats, and some other common stuff we found in big games.

To be parsimonious with my time and efforts, I also would like to implement these stuffs in a – complete and professional – game engine, so I can learn something useful for the industry and don’t lose time with basic aspects of the engine. So this week I’m going to take a look at Unreal Engine 4 and Unity 5.

2 Comments, RSS

  1. Dave Corlett August 6, 2015 @ 06:08

    Just wanted to say I’ve really enjoyed the blog. Only managed to digest the behaviour tree stuff so far (very helpful!), but fully intend to check the rest of it out soon. Best of luck with the game engine, look forward to seeing more from you.

    • Renato Pereira August 6, 2015 @ 08:34

      Thanks, Dave! This kind of feedback is really important. o/

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